AI Insights · Timothy · October 2021
Top 5 Boxing Games Performance in the US Q3 2021
Explore the performance metrics of the top 5 boxing games on a unified platform in the US during Q3 2021, featuring insights on downloads, revenue, and active users.
The third quarter of 2021 saw notable activity in the boxing games category on a unified platform in the United States. Here, we delve into the performance of the top 5 boxing games, highlighting their weekly downloads, revenue, and active user trends. All data is sourced from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. experienced varied trends in Q3 2021. Weekly revenue peaked mid-July at around $18K and then fluctuated, ending September with approximately $15K. Downloads showed a peak at the end of July with about 35K, with some decline towards the end of the quarter, stabilizing around 30K. Active users followed a similar trend, peaking at nearly 49K in mid-September before closing the quarter at approximately 47K.
Idle Workout Master: Boxbun by EZ Games saw a steady decrease in weekly revenue, starting at around $1.1K and dropping to about $423 by the end of September. Downloads showed a spike at the end of August with over 31K but generally trended downwards, finishing the quarter at around 16K. Active users also saw a decline, from about 46K at the start of the quarter to approximately 24K by the end.
Slap Kings by Lion Studios had a significant drop in revenue from around $3.6K at the start of the quarter to just over $500 by the end. Downloads peaked in early July with over 30K but declined consistently, ending September at roughly 12K. Active users dropped from nearly 80K in late June to around 44K by the end of the quarter.
Boxing Star: Real Boxing Fight from THUMBAGE saw consistent weekly revenue, peaking at around $78K in early July and maintaining between $50K and $64K for the remainder of the quarter. Downloads fluctuated, starting at around 22K and ending the quarter at approximately 16K. Active users showcased a peak of nearly 80K in mid-September, before ending the quarter at around 61K.
I, The One - Fighting Games by Azur Interactive Games Limited had a low revenue trend, peaking at around $678 in mid-September. Downloads ranged from about 19K at the start of the quarter to around 15K by the end. Active users showed a downward trend from approximately 143K in late June to around 105K by the end of September.
For more detailed insights and data, visit Sensor Tower's platform.